frontiers
Pyrite Adventure Fanclub
Posts: 99
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
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Post by frontiers on Mar 24, 2024 15:29:13 GMT -8
So I'm remaking the Hub World in my game, from scratch, and want to know where or how I can make the bell models in PA1's Hub World the player sees on the walls, and the Main Bell in the middle of the Hub World.
I also have a question on if PA1 used Blender at all? What makes me say this is some of the structures in Chaos City and Abandoned KIngdom look precise.
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Post by marbleycake on Mar 24, 2024 15:37:46 GMT -8
the bell is a mesh on the Roblox Studio toolbox, and blender wasn't used at all in PA1. structures and objects that weren't found in the toolbox were just built in Studio
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frontiers
Pyrite Adventure Fanclub
Posts: 99
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
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Post by frontiers on Mar 24, 2024 15:52:56 GMT -8
Do you know what the Mesh Id is?
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Post by marbleycake on Mar 24, 2024 17:35:50 GMT -8
no, but you can probably find it (or one that looks like it or looks even better) just by searching thru the toolbox for a bit.
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frontiers
Pyrite Adventure Fanclub
Posts: 99
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
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Post by frontiers on Mar 25, 2024 2:14:53 GMT -8
I found one a long time ago, what I could do is import into Blender make it a bit more low poly like in PA1 and then export it into Roblox Studio and color it.
Edit: I keep trying to export the Bell in Roblox Studio as a .rbxm and then import it to Blender. Is there something I'm doing wrong?
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Post by marbleycake on Mar 25, 2024 7:14:44 GMT -8
I found one a long time ago, what I could do is import into Blender make it a bit more low poly like in PA1 and then export it into Roblox Studio and color it. Edit: I keep trying to export the Bell in Roblox Studio as a .rbxm and then import it to Blender. Is there something I'm doing wrong? you'll have better luck exporting it as an .obj but since i don't use blender i am unfortunately very dusty as it relates to exporting models and stuff. a quick google search (maybe with the terms "roblox dev forum" too, i almost always add those) should solve that question though.
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frontiers
Pyrite Adventure Fanclub
Posts: 99
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
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Post by frontiers on Mar 25, 2024 11:08:01 GMT -8
Yeah, it's weird. Whenever I export the Bell in Studio it's not a model, but is instead a Text File. If I go into Blender and import it, it just doesn't show up in the Viewport.
I have no clue what causes it. If I select Export Selection, then it doesn't actually ask me what to set it to like an .obj, .fbx, or .mtl. Maybe I have to set it myself.
And selecting Save File only lets you set it to .rbxm or .rbxmx.
And Blender doesn't have a .rbxm or .rbxmx option in Import or Export.
I don't think this happens on Windows or Linux.
I watched a tutorial on it but the person showcasing the tutorial was on Windows and not Mac.
I'm a Mac User by the way.
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frontiers
Pyrite Adventure Fanclub
Posts: 99
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
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Post by frontiers on Mar 25, 2024 11:20:32 GMT -8
Update: Issue has been resolved. What I did was to make the part under a model, Export the model using Export Selection, group the file under a Folder to stay organized, open Blender, Import .obj, find the Folder and find the object. Thank you marbleycake and SuperJumpman12 , you 2 inspired me to make games.
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Post by marbleycake on Mar 25, 2024 12:01:52 GMT -8
DANG that's complicated but I'm glad you found a solution!
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frontiers
Pyrite Adventure Fanclub
Posts: 99
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
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Post by frontiers on Mar 25, 2024 14:37:25 GMT -8
I suck at Blender it's one of my priorities to get better at it even if it's just modeling basic things.
Lately, I've been wanting to open up Roblox Studio and add some stuff to the game, but I'm fresh out of ideas.
Yeah, and I was also working on Checkpoints in Stage 1 of my game Wave Paradise, but unlike PA1 it takes place at morning instead of afternoon.
What I did was in the script:
Set enabled on the Original Spawn to false Set enabled on the Checkpoint to true
But when the player respawns after touching a checkpoint, it sends them back to the spawn. The checkpoint doesn't save.
Edit: I had to use Player.RespawnLocation.
I did local player = game.Players:GetPlayerFromCharacter(Hit.Parent)
if player then player.RespawnLocation = "Your Location here" Player.RespawnLocation.Enabled = true end
Let's go it worked!!
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frontiers
Pyrite Adventure Fanclub
Posts: 99
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
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Post by frontiers on Mar 27, 2024 4:14:44 GMT -8
no, but you can probably find it (or one that looks like it or looks even better) just by searching thru the toolbox for a bit. Yeah, I managed to find it in the Toolbox. I had to search for a bit. Now the Bell in my Hub World looks a bit more accurate to PA1.
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