frontiers
Pyrite Adventure Fanclub
Working on games (party, RPG, etc.)
Posts: 122
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
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Post by frontiers on Mar 22, 2024 15:56:20 GMT -8
So I've tried solving this issue a lot. But the roll animation in the game sort of overrides the walk animation in the game. Sounds good, but the strange part is how near the end of the animation it sort of plays in reverse.
It never played in reverse in the Animation editor, so I'm not sure why it's doing that in-game.
When the player is standing still and they perform a roll the animation works fine. But when they're moving like say walking then the animation does that reverse thing.
This leads me to believe that it has something to do with Animation priorities, however the priority of the Walk is set to Movement and for the Roll it's set to Action 1.
I tried setting all the interpolation modes of the keyframes to linear, instead of cubic to fix the issue, but it still persists.
Whenever I make a new keyframe in the roll, the last keyframe or the new one sort of glitches out and just spins rapidly.
If the animation priorities are already set, and the animation in the editor doesn't do that, then what could be causing this?
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Post by SuperJumpman12 on Mar 22, 2024 16:55:49 GMT -8
weird. it might be something with how roblox tries to ease your torso back into the walking pose. it could think spinning the opposite way is closer, somehow. it's a pain, i've had to deal with it before. how does the first and last frame of your rolling animation look? if the torso is upside-down on the first or last keyframe, it might not know the best way to ease back into the torso being right-side up, if that makes sense......and it only chooses the wrong way to rotate while walking because (i'm assuming) the walking animation tilts the torso forward more than the idle animation, so it eases a different direction. here's what the PA1/PA2 roll animation looks like: idk how yours looks, but try doing it something like this if it isn't already.
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frontiers
Pyrite Adventure Fanclub
Working on games (party, RPG, etc.)
Posts: 122
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
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Post by frontiers on Mar 23, 2024 2:23:09 GMT -8
SuperJumpman12what does the square mean in one of those keyframes? I may have known before, but forgot.
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Post by SuperJumpman12 on Mar 23, 2024 2:35:43 GMT -8
that just means the keyframe's been given a name. you can right-click keyframes and hit "Rename Key Keyframe" to name them. that keyframe's just named End. i don't think it affects anything (marbley made that animation so tbh it took me a second to see what the square meant too)
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frontiers
Pyrite Adventure Fanclub
Working on games (party, RPG, etc.)
Posts: 122
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
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Post by frontiers on Mar 23, 2024 2:40:14 GMT -8
OHH
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frontiers
Pyrite Adventure Fanclub
Working on games (party, RPG, etc.)
Posts: 122
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
|
Post by frontiers on Mar 23, 2024 2:41:53 GMT -8
I used the Curve Editor for some of my animation like Idle.
But in the editor, whenever i make a new keyframe, the keyframe at the end jitters and spins rapidly. I assumed it was the interpolation mode being set to Cubic, so I set it to linear, but it still persists.
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frontiers
Pyrite Adventure Fanclub
Working on games (party, RPG, etc.)
Posts: 122
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
|
Post by frontiers on Mar 23, 2024 2:58:48 GMT -8
I think the problem is that the animation keyframes are completely white.
This is a result from the Curve Editor I guess.
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frontiers
Pyrite Adventure Fanclub
Working on games (party, RPG, etc.)
Posts: 122
Roblox Username: SonicFrontiers011
Game: Pyrite Adventure 1
|
Post by frontiers on Mar 23, 2024 3:10:41 GMT -8
Thank you! It worked! I had to redo the animation!
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