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Post by marbleycake on Mar 10, 2024 18:03:52 GMT -8
hello, this is the thread I'll be posting updates in for Hyper Shot. you know the drill
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Post by marbleycake on Mar 10, 2024 18:04:59 GMT -8
for my first update: ping statuses
you can now see what everyone's ping is at, at a glance. i added it to the player nametags first, i can always carry it over into the player list as well as give you your own indicator if you'd like
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jekuto
Cyber Athletes
whart
Posts: 294
Roblox Username: Jecht08
Game: Hyper Shot
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Post by jekuto on Mar 11, 2024 10:53:46 GMT -8
for my first update: ping statuses
you can now see what everyone's ping is at, at a glance. i added it to the player nametags first, i can always carry it over into the player list as well as give you your own indicator if you'd like
can u buff credits why do I get 31 credits for score 7 goals its kinda ridiculous and too grindy
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Post by marbleycake on Mar 11, 2024 15:12:29 GMT -8
Hyper Shot now does a better job of saving Credits immediately after a match
NOTES: you don't earn Credits in Exhibition games (just like how you don't earn stats, either) don't leave so quick after a game, otherwise your Credits won't be saved. if its a Regular game, wait until you see the Credits display on the middle right-hand side of the screen like in the screenshot above, or until you get teleported
Concerning Low Credit Payouts: the formula has been tweaked the tiniest tiniest amount to award you more Credits post-game
the game theory (heh) is that Hyper Shot is meant to be a little bit of a grind to 1000+ stats in each category, though. therefore it's intended that you're not supposed to be able to purchase "mid game" or "end game" (read: the more expensive) items right off the bat only after a few games.
this doesn't mean i won't tweak the payout formula further (i'm open to it and these things won't be balanced perfectly on launch, naturally), but the intention is not to be awarding hundreds of credits each match (unless you played spectacularly).
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Post by marbleycake on Mar 11, 2024 15:24:27 GMT -8
"No Voice" option has been implemented, per candiedapple's request.
you can find it in updated lobbies, and it'll work in updated game servers. i've manually restarted game servers because there aren't too many players on right now, so these changes should be reflected within 2-6 minutes from the time of this post.
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jekuto
Cyber Athletes
whart
Posts: 294
Roblox Username: Jecht08
Game: Hyper Shot
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Post by jekuto on Mar 11, 2024 15:33:31 GMT -8
Hyper Shot now does a better job of saving Credits immediately after a match
NOTES: you don't earn Credits in Exhibition games (just like how you don't earn stats, either) don't leave so quick after a game, otherwise your Credits won't be saved. if its a Regular game, wait until you see the Credits display on the middle right-hand side of the screen like in the screenshot above, or until you get teleported
Concerning Low Credit Payouts: the formula has been tweaked the tiniest tiniest amount to award you more Credits post-game
the game theory (heh) is that Hyper Shot is meant to be a little bit of a grind to 1000+ stats in each category, though. therefore it's intended that you're not supposed to be able to purchase "mid game" or "end game" (read: the more expensive) items right off the bat only after a few games.
this doesn't mean i won't tweak the payout formula further (i'm open to it and these things won't be balanced perfectly on launch, naturally), but the intention is not to be awarding hundreds of credits each match (unless you played spectacularly).
Its literally hard to grind because not many people play the game. If we had more players its easier to grind stats on 3v3 than on 1v1
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Post by marbleycake on Mar 11, 2024 15:44:45 GMT -8
Hyper Shot now does a better job of saving Credits immediately after a match
NOTES: you don't earn Credits in Exhibition games (just like how you don't earn stats, either) don't leave so quick after a game, otherwise your Credits won't be saved. if its a Regular game, wait until you see the Credits display on the middle right-hand side of the screen like in the screenshot above, or until you get teleported
Concerning Low Credit Payouts: the formula has been tweaked the tiniest tiniest amount to award you more Credits post-game
the game theory (heh) is that Hyper Shot is meant to be a little bit of a grind to 1000+ stats in each category, though. therefore it's intended that you're not supposed to be able to purchase "mid game" or "end game" (read: the more expensive) items right off the bat only after a few games.
this doesn't mean i won't tweak the payout formula further (i'm open to it and these things won't be balanced perfectly on launch, naturally), but the intention is not to be awarding hundreds of credits each match (unless you played spectacularly).
Its literally hard to grind because not many people play the game. If we had more players its easier to grind stats on 3v3 than on 1v1 acknowledged. that's a good enough reason to adjust the formula way more IMO. i'll post another update and explanation when i've figured out the v3 payout formula
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jekuto
Cyber Athletes
whart
Posts: 294
Roblox Username: Jecht08
Game: Hyper Shot
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Post by jekuto on Mar 11, 2024 20:01:58 GMT -8
Its literally hard to grind because not many people play the game. If we had more players its easier to grind stats on 3v3 than on 1v1 acknowledged. that's a good enough reason to adjust the formula way more IMO. i'll post another update and explanation when i've figured out the v3 payout formula scale credits and make it less when its 3v3 cuz its so easy to statpad on 3v3
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Post by marbleycake on Mar 12, 2024 7:11:19 GMT -8
i take that as like a reward, and a reason for potential players to play more often to be honest. not sure i want to "punish" players for playing in full 3v3 games. ill think about it
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jekuto
Cyber Athletes
whart
Posts: 294
Roblox Username: Jecht08
Game: Hyper Shot
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Post by jekuto on Mar 12, 2024 10:02:21 GMT -8
i take that as like a reward, and a reason for potential players to play more often to be honest. not sure i want to "punish" players for playing in full 3v3 games. ill think about it also what do you think of giving 500 credits to the tournament winner
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Post by marbleycake on Mar 12, 2024 22:06:48 GMT -8
i take that as like a reward, and a reason for potential players to play more often to be honest. not sure i want to "punish" players for playing in full 3v3 games. ill think about it also what do you think of giving 500 credits to the tournament winner we just need to coordinate a time and a date for everyone to line up and I can award them credits manually. we can coordinate that over the Forums, it should be easy
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Post by marbleycake on Mar 13, 2024 22:16:10 GMT -8
UPDATE: re-enabled career stats leaderboards. please tell me if you run into save data jank starting now. the two might be related
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